In our world of rapidly developing technologies, the workforce of the future must be equipped with a hybrid range of contemporary skills necessary for digital technology innovation. On this course you will learn to utilise and combine technologies in creative ways, and gain higher-level digital, technical and interpersonal skills, analytical and problem-solving skills, and become a critical thinker and creative developer.
The course is suitable for students from a varied backgrounds, attracting recent graduates wishing to increase their employability within the creative technology and digital cultural industries, mature students who wish to expand their interdisciplinary portfolio, and company-sponsored professionals working in creative technology industries. Whether your specialism lies in technology but you are interested in exploring the creative dimensions, or you are an artist or designer working with technologies or programming skills, this course will give you the grounding in contemporary creative technologies.
Our multi-disciplinary approach to teaching, learning and research brings together eScience, digital arts and design and humanities to cross traditional disciplines and boundaries, encouraging innovation and developing new modes of collaboration.
Students on this course can choose to explore modules including Artificial Intelligence, Computational Intelligence, Creative Coding, Digital Arts, Digital Cultures, Future Cities, Holography, Internet of Things, Interactions Design, Systems Design, Transmedia Practice and Virtual, Augmented and Mixed Realities. Students are able to select modules from a range of areas and combine them into an independent project.
- Develop your own area of specialism at the convergence of technology and creative practice, working across and beyond disciplines and boundaries.
- Be encouraged to develop innovative and experimental practice in a supportive collaborative environment.
- Work on live research projects within the Institute of Technology, including the Creative AI Research Group, Imaging and Displays Research Group, Immersive Realities Research Group and Digital Arts Performance Practice - emerging research (DAPPer).
- Access resources and expertise from both the Faculty of Computing, Engineering and Media and the Faculty of Arts, Design and Humanities, including labs, studios and workshop spaces.
- Equip yourself with a range of expertise from across disciplines to face challenges presented by the rapidly evolving technological environment and the needs of contemporary creative technologies’ employers. Graduates have gone on to work for companies including Sky, Jaguar Land Rover, Abbey Road, the BBC and ITV.