A short introductory course to fast track the participants’ working knowledge and practical skills in extended reality (XR) technology. This new wave of mass media offers unlimited freedom to create products and artwork without the limitations of space and resources, and allows for a more human design process (avoiding code, keyboards and years of training).
With a special focus on experimenting with hands-on practical skills that can be used straight away, the course will equip students with the tools to start building ideas in 3D space.
Focusing on Virtual Reality and Augmented Reality, each class will cover a new topic with take away exercises and homework to practice and present for feedback from the experienced lecturer. Students will discover ways to create 3D models, floorplans and visual concepts in 3D using readily available tools to build virtual worlds, capture real world objects, share their work to new audiences and visualise ideas to create exciting new experiences.
The overall aim of this course is to broaden the opportunities for students to develop new and desirable skills in a new medium that is growing exponentially. This course offers a foundational understanding of the concepts, theory and practice of using extended realities in a professional and industry-focused context.
- Broad understanding of immersive XR technology (AR, VR and MR);
- How to apply XR technology to other mediums (build in VR for use in traditional applications/pipelines);
- Learn skills to pursue different XR avenues (teaching core principles of the technology while allowing room for specialisation after course) applicable to design, filmmaking, advertising, fashion, architecture and many more.
- Focus on practical learning with homework given after each class and reviewed with feedback from lecturer.